I recreated this toy from a cool design by Atomic Mushroom Toys, for a Pixologic ZBrush presentation. This was meant to demonstrate generating clean hard surfaces inside of ZBrush wayyy before ZModeler, and explaining methods designing a character for 3D printing.
All shapes were generated with ShadowBox, then cleaned up with sculpting features, and extruding surfaces with PanelLoops. Finally rendered in Keyshot 4.