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Solomon Blair
Solomon Blair
Digital Artist/Developer/Educator
Austin, TX , United States

Summary

artist/developer/educator

Skills

CompositingDigital PaintingRendering3D Modeling3D Printing3D VisualizationDigital SculptingCharacter Design3D ScanningVideo Editing

Software proficiency

After Effects
After Effects
Blender
Blender
Keyshot
Keyshot
Maya
Maya
Nuke
Nuke
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
Premiere
Premiere
Redshift
Redshift
Lens Studio
Lens Studio
SparkAR
SparkAR
Figma
Figma

Experience

  • Adjunct Professor at ArtCenter College
    Pasadena , US
    August 2016 - January 2024

    • Crafting curriculum in Entertainment Design and Product Design programs

    • Student guidance & education in VFX, game design, and rapid prototyping industries

    • Courses include 3D Maquette, ZBrush for Production, ZBrush Introduction, and Soft Goods & Wearables Product Design

    • Crafting curriculum in Entertainment Design and Product Design programs • Student guidance & education in VFX, game design, and rapid prototyping industries • Courses include 3D Maquette, ZBrush for Production, ZBrush Introduction, and Soft Goods & Wearables Product Design

    Skills: ZBrush · Maya · Blender · Marvelous Designer · Substance Painter · Photoshop · Keyshot · Higher Education Teaching · Online Teaching · Guest Lecturing · University Lecturing · Higher Education

  • Lead Technical Author at Maxon
    Austin , US
    August 2024 - April 2025

    Served as lead technical author responsible for Maxon ZBrush iPad and ZBrush Desktop product documentation and autonotes.

    Select contributions inlude:

    Owner, author, and editor of ZBrush iPad User Guide

    Owner, author, and editor of ZBrush iPad documentation for subsequent product releases

    ZBrush Desktop documentation, product autonotes, and recurring maintainance

  • Product Manager at Magma
    Austin , US
    September 2023 - May 2024


    Product Manager

    Sep 2023 - May 2024 · 9 mosSep 2023 to May 2024 · 9 mos

    Austin, Texas Metropolitan Area · RemoteAustin, Texas Metropolitan Area · Remote

    • Develop key strategic product direction alignining with the company's overarching goals and objectives

    • Working closely with customer success & product team to develop AI image generation tools suitable for professional designers. My role required direct interaction with target professional users to understand, evaluate, and developing content with existing AI tools as they relate to artists in professional, to develop suitable solutions to improve effeciency in product design

    • Product planning, technical requirements, and feature specifications for core 2D tools, AI solutions, & overall features to support B2B, B2E, and B2C solutions, alignining with the company's overarching goals and objectives

    • Conducting market research, perform data analysis, and gather user feedback whenever necessary to make informed product decisions

    • Managing predictable timelines falling within product scope, and collaborate with other stakeholders to improve effeciency in core development

    • Developing supported content for monthly product launches to maintain user-centric focus to support B2B, B2E, and B2C user growth within respected essential 2D design industries

    • Tracking and reporting KPIs and metrics related to your Product Scope, ensuring the product meets established success metrics

    • Develop key strategic product direction alignining with the company's overarching goals and objectives • Working closely with customer success & product team to develop AI image generation tools suitable for professional designers. My role required direct interaction with target professional users to understand, evaluate, and developing content with existing AI tools as they relate to artists in professional, to develop suitable solutions to improve effeciency in product design • Product planning, technical requirements, and feature specifications for core 2D tools, AI solutions, & overall features to support B2B, B2E, and B2C solutions, alignining with the company's overarching goals and objectives • Conducting market research, perform data analysis, and gather user feedback whenever necessary to make informed product decisions • Managing predictable timelines falling within product scope, and collaborate with other stakeholders to improve effeciency in core development • Developing supported content for monthly product launches to maintain user-centric focus to support B2B, B2E, and B2C user growth within respected essential 2D design industries • Tracking and reporting KPIs and metrics related to your Product Scope, ensuring the product meets established success metrics

    Skills: Product Planning · Software Product Management · Product Operations · Search Engine Optimization (SEO) · 2D graphics · 3D Graphics · Adobe Photoshop · Clip Studio Paint · Procreate · Magma · Gitlab · Notion · Figma · Stable Diffusion · Artificial Intelligence (AI) · AI Model Training · Control Nets · Cross-functional Team Leadership · Data Analysis · Product Development · Team Leadership · Marketing · Communication · Leadership · Analytical Skills

    --------------------

    Community Led Growth Manager

    Nov 2022 - Sep 2023 · 11 mosNov 2022 to Sep 2023 · 11 mos

    Community Building and Engagement:

    • Develop and implement strategies to grow and engage Magma' online art community.

    Create and curate compelling content to inspire, educate, and entertain our community members.

    Foster meaningful discussions, interactions, and collaborations among artists and art enthusiasts.

    • Responsible for deployment and strategic direction in building user / artist based ambassador program to support community growth, engagement, and valuable user feedback Organized and onboarded team of ambassadors to develop regular recurring activity that engages userbase through product usage

    User Acquisition and Retention:

    • Identification and outreach to potential community members, including artists, collectors, and art enthusiasts.

    • Develop and execute retention strategies to ensure a high level of user satisfaction and ongoing engagement.

    Analyze user behavior and feedback to continually improve the user experience.

    Event Coordination:

    • Organize and promote virtual and in-person events, exhibitions, and workshops to connect our community and showcase artists' work.

    Collaborate with artists and partners to create memorable and impactful events.

    Data Analysis and Reporting:

    • Monitoring key performance indicators (KPIs) to measure community growth and engagement.

    • Use data-driven insights to adjust strategies, identify trends, and make informed decisions.

    Community Building and Engagement: • Develop and implement strategies to grow and engage Magma' online art community. Create and curate compelling content to inspire, educate, and entertain our community members. Foster meaningful discussions, interactions, and collaborations among artists and art enthusiasts. • Responsible for deployment and strategic direction in building user / artist based ambassador program to support community growth, engagement, and valuable user feedback Organized and onboarded team of ambassadors to develop regular recurring activity that engages userbase through product usage User Acquisition and Retention: • Identification and outreach to potential community members, including artists, collectors, and art enthusiasts. • Develop and execute retention strategies to ensure a high level of user satisfaction and ongoing engagement. Analyze user behavior and feedback to continually improve the user experience. Event Coordination: • Organize and promote virtual and in-person events, exhibitions, and workshops to connect our community and showcase artists' work. Collaborate with artists and partners to create memorable and impactful events. Data Analysis and Reporting: • Monitoring key performance indicators (KPIs) to measure community growth and engagement. • Use data-driven insights to adjust strategies, identify trends, and make informed decisions.

    Skills: Content Marketing · Cross-functional Team Leadership · Communication · Data Analysis · Analytical Skills · User Engagement · Product Strategy · Strategic Planning · Communcation · Copywriting · SEO Copywriting

  • 3D Product Lead at Camera IQ
    Los Angeles , US
    June 2020 - May 2022

    Primary role was to support core tools development towards 3D asset utilization within a custom AR/XR mobile experience environment for B2B & B2C clients.

    Co-managed internal / external 3D asset production for output to industry-leading social AR and XR platforms including Instagram, Snapchat, SparkAR Studio, and more.

    Lead product education working cross-functionally with sales & marketing teams to create product curriculum and content, host designer workshops, and marketing strategies supporting Camera IQ product for B2B & B2C clients.

    Select Contributions:

    • Product AR 3D face tracking & projection solutions

    • Product 2D/3D navigation and functionality

    • Product 3D lighting and shader functionality

    • 3D product optimization tools used for AR/XR 3D format ingestion

    • Management of 3D production pipeline and 3D library resourcing for product & enterprise customer success

    Primary role was to support core tools development towards 3D asset utilization within a custom AR/XR mobile experience environment for B2B & B2C clients. Co-managed internal / external 3D asset production for output to industry-leading social AR and XR platforms including Instagram, Snapchat, SparkAR Studio, and more. Lead product education working cross-functionally with sales & marketing teams to create product curriculum and content, host designer workshops, and marketing strategies supporting Camera IQ product for B2B & B2C clients. Select Contributions: • Product AR 3D face tracking & projection solutions • Product 2D/3D navigation and functionality • Product 3D lighting and shader functionality • 3D product optimization tools used for AR/XR 3D format ingestion • Management of 3D production pipeline and 3D library resourcing for product & enterprise customer success

    Skills: 3D Modeling · Texturing · Product Optimization · Augmented Reality (AR) · Three.js · Software Product Management

    Skills: 3D Modeling · Texturing · Product Optimization · Augmented Reality (AR) · Three.js · Software Product Management

  • Product Development & Training Expert at Pixologic Inc
    Los Angeles, CA
    January 2011 - June 2020

    Promoted to product expert & support role within the ZBrush development team. Worked primarily as a Product developer & expert for 10+ version releases of Pixologic ZBrush.

    Development Contributions:

    • DynaMesh and SculptrisPro dynamic tessellation sculpting system

    • ZBrush IMM sculpting and curve brush solutions

    • ZBrush Gizmo & Gizmo Deformation tools

    • ZBrush vector displacement & vector brush solutions

    • ZBrush Live Boolean rendering & model creation tools

    • ZBrush BPR renderer, External, Filters, and more

    • 3D Text Plugin

    • And more

    Product Support & Training:

    • Worked cross functionally with product support team, served as lead product expert to support B2B, B2C, and B2E customers within VFX, animation, gaming, prototyping, and 3D Printing industries.

    • Authored written feature documentation, getting started guides, and expert support articles formerly accessible via support.pixologic.com site, and respected locations.



    • Remain in step with current and emerging trends & applicable industry standard pipelines, to deliver keen insights into development growth and to support overall product adoption and feature based functionality within active userbase.

    • Designed & developed numerous effective content in marketing, training, and educational content for ZBrush tool through training videos, curation of training materials within cross-functional team, as well as working directly with external high value customers/artists to direct support & educational content.

    • Served product expert role by delivering high-profile presentations during software release cycles, events, and general public/virtual events to promote the company and the exceptional benefits of the ZBrush solution.

    • Host of The ZBrush Podcast & co-led launch of ZBrushLive educational streaming platform to support community engagement, growth, and user support through information sharing.

    Promoted to product expert & support role within the ZBrush development team. Worked primarily as a Product developer & expert for 10+ version releases of Pixologic ZBrush. Development Contributions: • DynaMesh and SculptrisPro dynamic tessellation sculpting system • ZBrush IMM sculpting and curve brush solutions • ZBrush Gizmo & Gizmo Deformation tools • ZBrush vector displacement & vector brush solutions • ZBrush Live Boolean rendering & model creation tools • ZBrush BPR renderer, External, Filters, and more • 3D Text Plugin • And more Product Support & Training: • Worked cross functionally with product support team, served as lead product expert to support B2B, B2C, and B2E customers within VFX, animation, gaming, prototyping, and 3D Printing industries. • Authored written feature documentation, getting started guides, and expert support articles formerly accessible via support.pixologic.com site, and respected locations. • Remain in step with current and emerging trends & applicable industry standard pipelines, to deliver keen insights into development growth and to support overall product adoption and feature based functionality within active userbase. • Designed & developed numerous effective content in marketing, training, and educational content for ZBrush tool through training videos, curation of training materials within cross-functional team, as well as working directly with external high value customers/artists to direct support & educational content. • Served product expert role by delivering high-profile presentations during software release cycles, events, and general public/virtual events to promote the company and the exceptional benefits of the ZBrush solution. • Host of The ZBrush Podcast & co-led launch of ZBrushLive educational streaming platform to support community engagement, growth, and user support through information sharing.

    Skills: 3D Modeling · Digital Sculpting · Texturing · Content Marketing · Public Speaking · Product Management · Training & Development · Technical Writing · Product Support

  • Digital Sculpting + Character Design and Creation Instructor at Los Angeles Film School
    Los Angeles, CA
    January 2014 - December 2016

    Serving as adjunct professor, developed and instructed various courses for each of the schools on character design & 3D modeling for animation/VFX, and digital sculpting techniques using a number of dynamic 3D tools. My focus was on educating students on best practices for utilizing ZBrush, Maya, Keyshot, Substance Painter, Marvelous Designer, and more. In each course, I demonstrated how 3D design, rendering, and animation tools are manipulated to achieve results within industry standard pipelines for 3D asset creation within VFX, animation, game design, toys, prototyping, and 3D printing industries.

    Serving as adjunct professor, developed and instructed various courses for each of the schools on character design & 3D modeling for animation/VFX, and digital sculpting techniques using a number of dynamic 3D tools. My focus was on educating students on best practices for utilizing ZBrush, Maya, Keyshot, Substance Painter, Marvelous Designer, and more. In each course, I demonstrated how 3D design, rendering, and animation tools are manipulated to achieve results within industry standard pipelines for 3D asset creation within VFX, animation, game design, toys, prototyping, and 3D printing industries.

    Skills: ZBrush · Maya · Keyshot · 3D Modeling · Texturing · MARI · Unreal Engine 3