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Division Watch

One of my pieces made during ZBrush 4R8 Beta phase. Modeled with ZModeler, ArrayMesh, and Live Booleans in ZBrush 4R8. Keyshot 6 used for Rendering.

I created a full breakdown for how this process worked while using ArrayMesh and Live Booleans for super quick repeat parts. This workflow was pretty awesome to play around with, and made it very easy to make changes to repeat parts on the fly for design changes while I finalized the project :)