A while back I was having some fun playing around with ArrayMesh in ZBrush, and decided to build a Library of Lego pieces and recreate some of my favorite scenes. I was experimenting with all kinds of ways to build stuff using ZModeler to build all lego pieces to scale (mm) as well as playing around with ArrayMesh to instance walls and ground, and NanoMesh to cheat a little bit.
*This is a fan art piece and is not an IP related project, only for fun to see what I could model with ZBrush
This project is still a WIP to complete but here are some renders of the scene as it stands as well as some scene setup images :)
Everything in this is modeled solely with ZBrush ZModeler, and some sculpting to apply some cheats by remeshing in voxel form to apply nanomesh to. (see attached images of Cave of Wonders)
Thanks for checking this out!